I will be posting the build I always use for Teemo. Please note that I am not an expert, I’m just posting what I think is effective for me when playing this hero.
I am the kind of player that doesn’t care about much in team fights, or ganking enemies by myself. And that’s why this build works. First and foremost, Teemo is a scout, not an attacker, at best his presence should be felt everywhere in the game—enemies should feel like they are always being watched, and that is the essence of Teemo play.
First, let me describe his skills. Camouflage, Teemo’s passive, is your basic scouting, lane safety and surprise skill. Stay still for a few seconds and you’re invisible. You could probably imagine how to use this for surprising or scouting, but what about lane safety? Camouflage, along with your ultimate, Noxious Trap, and Sprint, will let you lane “riskily” without any risks at all. You could probably imagine that Trap will let you see incoming heroes, but what’s with Sprint? Sprint lets you cover a bit more distance to set up your Camouflage, and the ganker wouldn’t be able to know where you went. Of course, Vision Wards and Oracle’s Elixirs will blow your cover. Taunting heroes such as Shen, Ahri and Rammus are your rivals here.
Your first skill is Blinding Dart, your basic attack-me-all-you-want-I’m-just-gonna-ignore-you skill. Its effect, blind, is one, if not the only, of the few in the game, and your allies will be going to depend on it. Unfriendly against the high damage heroes.
Sprint is your early boots. It’s basically a toned down version of Yi’s ultimate. Your basic escape and chase. Goes well with Phage.
Next up is the poison thing. The poison thing damages a hero in time, or what is usually called “DPS”. DPS can hurt real bad and can suck up the health of a hero even if he manages to escape. Teemo’s DPS scales with AP, so if you have high AP, your enemies won’t actually notice the actual damage you have been causing to them, the first time you hit them. It doesn’t stack though.
Finally, Teemo’s ultimate. What makes Teemo Teemo. It’s the sh*t the enemies will always step into. It sucks up 400 gold in your enemies’ pockets. It gives away their position. Teemo is like the Lanaya or Techies of LoL. And it scales with AP too, so if you got high AP, your enemies will have second thoughts on stepping into bushes. You can also use Trap on the offensive; it can clear out creep waves quickly, and you can lure chasing enemies onto stepping into a Trap for an easy anti-chase and maybe a kill.
Wait, first let’s talk about places where you should place trap. Like a pro. If you know how to ward, the places are the same, but I’ll tell you some more places to place Trap.
A famous choice for placing Trap is in bushes, but there are other places you can place them too, for instance in choke points. But if you are warding in a bush, take note that you have to place it on the edge of bush, where enemies would most likely enter it. This is in preparation for those who suddenly decide to buy an Elixir and destroy all your Traps. It also makes for a good surprise.
Top priority is Baron, although you’ll want to place one only in late game, or if you happen to pass by and have an extra. Second priority is Dragon, although this is only for middle game, or if you happen to pass by and have an extra.
Very early game, you’ll want to ward in two places first: in the bush in the entrance to the river, and the bushes in the lane nearest to you. You’ll want to plant one or two in either edge of your lane bushes if your enemies like to hide there; once they step on them, they won’t anymore.
One of the second priority places on very early game is the immediate vicinity of the river, it’s the spot where you can place a Trap as a ward to see if there are more incoming enemies from either the river or their area. It’s up to you if you want to place it in such a way that they won’t step on it, or just put it right in the middle. The other second priority early game place is the bush in the jungle entrance, the second nearest bush to the center. Plant on the one near your lane. It’s also a good idea to place one in the opposite side about middle game. These spots are second priority to the Baron and Dragon wards so replenish these if your enemies step or destroy them.
Third priority would be the golem/lizard areas.
Some more good places to put your Traps include: bush for rear gank near first tower, jungle entrances, choke points about the jungle, gank points, enemy escape points near your base. And basically each and every bush.
Very low priority places include: the in-lane bushes near your second towers. Many enemies like to hide there to recall to safety, so it’s a good idea to put one there if you have an extra Trap, and you may just get an extra kill.
A very important tip to take note when using Trap: don’t put too many Traps in one place. A hero with an Oracle’s Elixir will bust them in seconds. Two is enough for either edge of a long bush. Scatter them all over the map. Make your enemies feel your presence. Make them hesitate to gank, kill Dragon or kill Baron. It’s your ultimate, after all. Make good use of it.
Okay, now with the build. Doran’s Blade is our starter item. But why is it so important? Because it’s our only lifesteal item. Lifesteal is survivability, and Teemo is not very good at that. That’s why you have to purchase this item. You’ll only want to ditch this item in very late game and when you have a high health item such as Giant’s Belt, preferably built into something else. And if your other five slots are filled with final, late game items.
The next items in this build are Boots and Nashor’s Tooth. Now, everyone would know that Nashor’s Tooth is the item with the highest cooldown reduction in the game, right? Right? Build nicely into Nashor’s Tooth, but don’t forget nice movement speed with basic boots.
The next items in this build are Phage, upgrading into Frozen Heart, and CDR boots. Now why CDR boots? Now, it may sound a little over-the-top, but Nashor’s Tooth + CDR boots fills up the 40% cooldown reduction cap easily, actually with excesses. (If you know any other combination that fills this, please let me know. Note that I do have 6% cooldown reduction coming from runes.) Frozen Heart goes well with your Sprint, and your enemies won’t be getting too far before dying into a poison bath.
Okay, now that we have, 1, 2, 3, 4 items in, what’s the fifth? I did mention that this is also an AP build, so the fifth item is, well, Deathcap. No other item comes close when it comes to AP. And no, I’m not a fan of Mejai’s.
The sixth item is purely situational. Up to you. Don’t know what to build? Aren’t you a pro? Why are you even reading this? Bah, okay, here are some suggestions. If you’re dying too much easily because your enemy team has too many overpowered attackers, a Guardian Angel would have to save your team. It’ll grant your team extra blinds. If the enemy team has an overpowered tank, don’t hesitate to go on the Razors route. If the enemy team has an overpowered mage, Hexdrinker, Sash or that magic resist wand should be able to shield your a**. You may ditch your Blade to invest in two of these in very late game. No, don’t take Infinity Edge. That item’s not for Teemo.
For masteries, I currently have 23+-0-something for Teemo. Take note of the cooldown reduction, attack speed, life steal, and AP increasing masteries in offense. For utility, I don’t know if the ward masteries have any effect on Teemo, but, I do take them.
For summoner spells, I always take Ignite and… the one that raises your attack speed (which stacks well with Phage). There might be better combinations, but here are some redundancies. Ghost: You already have your second skill, why would you need this? Flash: Okay, but maybe too OP for Teemo. I think good Camouflaging skills are enough for escaping ganks. A good summoner spell I use with Teemo before is Teleport. If you have many Traps on the floor, you’re basically Furion here. You can use this and push while everyone else is busy clashing. Or chase unsuspecting escaping enemies.
Runes. I don’t really have specialized runes for Teemo right now. That may be the reason why I’m having a bad time. But I’ll eventually get into it.
So yeah, that’s basically my Teemo build. Let me know in the comments if it sucks or anything.
Edit: So I was bored and you were probably pondering on the nonsense of this post. Which is why I conjured up this map thingy that shows my favorite places to hide traps.
Edit: Okay so I realized that what I have mentioned here is for Teemo sid lanes and not mid. Teemo actually sucks mid-lane if he’s against a large range hero, since Teemo is just middle range. But if you happen to play Teemo mid, the first traps you would have to place would be the near jungle entry bushes on both directions. Next would be either the river entrances or, defensively, exits on both sides just past the third tower. Be sure the enemy doesn’t see you plant these, for surprise. You have you make a turn and enter from the river, for example, if you are planting a trap at the river entrance.