Thank you for purchasing “Rai-Net Access Battlers” by 5pb. Games. Please read this instruction manual thoroughly in order to know the proper uses and other notes for this product for your enjoyment. Please keep this instruction manual in a safe place.
- The circuit mat
- Online cards (8 link cards, 8 virus cards)
- Terminal cards (2 Line Boost cards, 2 Virus Checker cards, 2 Firewall cards, 2 404 Not Found cards)
- Called the “circuit mat”, the game mat consists of a grid of 8×8 squares, where the game is played.
- The squares near the border of the mat are the stack area. This is where captured enemy cards are placed.
- The section with the word “server” and the two squares marked “exit” are collectively called the server area.
Note: The section with the word “server” can be considered the “server core” (one of the major strategic locations). The squares marked “exit” can be considered the “entrance points” to the “server core”.
- The two competing players each have 8 online cards―4 link cards and 4 virus cards―on their disposal as pieces to play with. Before the game starts, the players put their online cards at random face down in the initial deployment line. Note: In order to distinguish apart link cards and virus cards, virus cards have a red mark on one side, visible only to the card’s owner.
- The players decide who goes first.
- The game starts when a player first makes a move.
- Normal movement of a card
- Movement of a line boosted card
- Initial deployment line
- Server area
- Stack area
- Having your opponent capture 4 of your virus cards.
- Capturing 4 of your opponent’s link cards.
- Having 4 of your own link cards infiltrate the server core of your opponent.
Note: Having 4 pieces total in winning conditions 2 and 3 is considered a win.
- Players take turns on moving their online cards, one at a time.
- Players can move their online cards one square up, down, left or right. However, players are not allowed to move their cards: diagonally; to a square already occupied by one of their own online cards; their own server core; outside the game grid (without squares).
- When a player moves an online card in a square already occupied by the opponent’s online card, the opponent’s card is removed from the grid, revealed, and placed in the player’s own stack area, placing it corresponding to whether it is a link card or a virus card. Also, when the opponent reaches the player’s server core from either of the Exit squares, if it is face down, it should stay that way when put in the stack area. Note: The card can be placed in either the link area or the virus area as long as the opponent doesn’t see it.
- The game ends when a player captures 4 link cards or captures 4 virus cards. If this is not the case, the turn switches over to the opponent.
- Terminal cards are cards with special effects on the game that can be used on the player’s turn. There are 4 of these that can be used strategically in many ways to the favor of the player.
- Terminal cards use up one turn of the player. Online cards cannot be moved when a terminal card is used.
- There are terminal cards that can only be used once per game, others can be used as many times as possible.
- Line Boost can be placed with any of your own online cards. An online card equipped with Line Boost can move up to a maximum of two squares instead of just one. However, jumping over your own or your opponent’s online cards is not allowed. Line Boost can be attached and detached any number of times.
- Moving just 1 square is allowed. Moving to turn 90° on the second step is allowed.
- If a card with Line Boost attached arrives on an Exit square (the server entrance) on the first step, the card can infiltrate the server on the second step.
- Firewall is placed on the board to function.
- Firewall can be placed on any square on the grid. The square with a Firewall card placed on it cannot be moved to or jumped over by the opponent. Note: This essentially creates a safe haven for your own pieces to be in.
- Firewall can be used any number of times. Installation and uninstallation consumes 1 turn.
- Virus Checker can only be used once per game.
- Upon using, the player chooses one of the opponent’s card and is turned to be revealed face up and remains in that state.
404 Not Found
- 404 Not Found can only be used once per game.
- The player can shuffle two of his online cards. Any cards turned face up by a virus check can be turned face down again. Note: The player should shuffle in a manner where the opponent cannot see the cards being shuffled.
Q. While using Line Boost, can I capture two of the opponent’s cards at the same time?
A. No. Your card must stop moving on the step where it has captured a card. By the way, installing (Boost On) and uninstalling (Boost Off) Line Boost consumes 1 turn.
Q. Do I get the Line Boost card back when a boosted card has been captured?
Q. Can I put a Firewall on the Exit square?
A. You can’t place Firewall on the Exit square.
Q. Can I infiltrate the opponent’s server with a virus card? Also, must infiltrating cards really remain face down upon doing so?
A. Although it is essentially suicidal, it is possible to infiltrate the opponent’s server with a virus card. Showing the infiltrating card or keeping it hidden is your choice, but keeping the card hidden is a way to blur your opponent’s thoughts. To a certain extent, the game is designed to make the player do decisions, but different strategies are still possible.
Q. Can I uninstall only my own Firewall card and not my opponent’s?
A. You can’t uninstall your opponent’s Firewall card.
Q. If I capture an opponent’s boosted link card, what will happen to the boost?
A. The link card will be placed on your stack area, but the boost card will return to your opponent.
Q. What will using 404 Not Found (exchanging―or not―any 2 cards you own on the board) do on cards affected by Virus Checker and Line Boost? Does the universe explode or are their effects nullified?
A. After exchanging (or not exchanging) the two cards, they are replaced on the board face down. The boost remains on the same square it was in, continuing its effect. In other words, the exchanged card can continue “riding” on the boost card.
Planning / original work: Chiyomaru Shikura
Rule writing: Chiyomaru Shikura
Design: Tetsuya Matsubara/Kabushiki-gaisha Toraibōru
Annual editorial: Ban Banba